Projects

The interface for players is based on motion detection which we implemented using a Microsoft Kinect. In our research we also tried to implement the game with four webcams and OpenCV blob detection. This worked to some extend, but it is harder to set up, the space is more limited and it is more likely to lose track.

Hades (Installation, 2011)

Hades is a game based on space sound interaction. Players move freely in a certain space and use echolocation to find out where the other characters and places are.

The game is inspired by the tale of Orpheus and Eurydice. As Orpheus leads Eurydice from the Underworld back to the land of the living, he was instructed not to look at her. He feared Hades was tricking him so at the last second he looked for Eurydice and thus lost her.

In our game, the players are told by the ghost of Eurydice that there are souls that have been wrongly cast down into the Underworld as a part of Hades' plan to recruit more minions. The player has to lead these souls out of the Underworld. In order to be sure that they won't end like Orpheus, Eurydice will "blind" the players, making it so that they can only use sound to gather the innocent souls and lead them to the exit of the underworld.

firecracker (Mobile development, 2013)

firecracker is a Boston-based startup founded by Harvard medical students to help students and professionals prepare for their MCAT and USMLE medical exams. I designed and developed their mobile quiz interface.

I was responsible for the Javascript frontend as well as the Ruby on Rails backend. I implemented a sophisticated and fast AJAX caching model.

Visit firecracker

Based on the assumption that a sport is just a rule-based interaction, we imagined ways to hack this interaction with new rules and new technologies.

Hacking Sports (Interaction Design, 2010)

Sports are systems, defined by rules, executed by people.
Algorithms are rules, defined by people, executed in systems.

Our hacks ranged from statistical hacks that implemented a new, more granular scoring system to politically controversal hacks that questioned the exploitation of developing countries.

osradio Podcast (Web Application, 2008)

osradio Podcast is a podcasting platform for the radio station osradio 104,8. Each radio feature of the station is uploaded to this site.

Visit the osradio Podcast

osradio Internal Management System
(Web Application, 2008)

The internal management system is used to organize the planning and scheduling of radio features at osradio 104,8. It also features an archive with sophisticated search abilities.

This system was directly designed to suit the needs of the radio station osradio 104,8. I was also resposible for the design, Linux server administration and the training of the employees.

feedsrus (Web Application, 2008)

feedsrus was a Ruby on Rails-based RSS image signature generator to promote blogs. feedsrus would keep track of updates of a blog and automatically ceate an image signature displaying the four most recent posts. The image signatures were fully customizable.

Brain Game (Mobile Game, 2009)

A simple shooting game where the player has to defend a city from flying brains.

Play the Brain Game

Groove Department (Website, 2010)

Website for the Oldenburg-based soul and funk band The Groove Department.